Dan Martin is a Los Angeles-based screenwriter and narrative designer with extensive experience in story development and world building for both traditional and interactive media.
He has written for some of the most popular franchises in entertainment today, including The Walking Dead, Game of Thrones, and Batman.
Dan earned his undergraduate degree in English from Harvard, and his Masters of Fine Arts from USC's School of Cinematic Arts, but his passion for storytelling goes back to playing with action figures in the sand at the beach.
"Easily on par with some of the TV show's best episodes."
GamesRadar.com on Telltale's Game of Thrones —Episode 3: The Sword in the Darkness
"Establishes a heady moral stew loaded with hard choices and heartbreak, and is one of the best additions to the series since it began."
GameSpot.com on Telltale's The Walking Dead: A New Frontier — Episode 1: Ties that Bind Part One
"Top-notch writing, thoughtful depictions, and impactful decision-making moments."
GameSpot.com on Telltale's Batman: The Enemy Within — Episode 4: What Ails You
"Featuring extraordinary writing and the rare ability to completely invest the player into its characters, Telltale's Game Of Thrones stands amongst and actually surpasses the famed TV series' best moments. A high watermark for interactive storytelling and one of the most emotionally resonant experiences you're bound to have with a video game this year."
RageQuit.gr on Telltale's Game of Thrones —Episode 3: The Sword in the Darkness
There's always more than one side to any story. Here's another side of this one...